EARTH
3Synchro Magnet
ATK:
1000
DEF:
600
View:
1655
This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.
Synchro Magnet — Power Evaluation
Final Score: 44 ± 6 · Confidence: Medium
- Intrinsic: 49 · Deck: 43 · Meta: provisional
- Primary role: Extender · Secondary: Material body, Combo enabler
Why it scores here
Synchro Magnet is a conditional hand extender: it cannot be Normal Summoned or Set, and only Special Summons itself from hand after you have already Synchro Summoned a Synchro Monster. That converts into one extra Level 3 Tuner body for a follow-up Synchro Summon, but never into card advantage or any form of disruption, so its conversion is incremental rather than board-building. Its 1000 ATK and 600 DEF earn no points here; the score is driven almost entirely by its clean, generic Level 3 Tuner material value and the low cost of a single main-deck copy, offset by a heavy pre-condition, no searchability, and zero interaction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | Cannot be Normal Summoned or Set and only self-Summons from hand after a Synchro Summon, with no archetype or searcher in evidence, so it needs to be drawn and a Synchro play to already exist (verified). |
| Combo & Conversion | 36 | On its own it does nothing; once a Synchro Summon has happened it adds exactly one Level 3 Tuner body, i.e. roughly one further Synchro, and combo evidence shows 0 appearances so this is text-only inference (inferred). |
| Resource Economy | 45 | It converts a hand card into a free on-field body with no cost or draw, which is roughly even in card terms rather than generating advantage (inferred). |
| Effect & Interaction | 5 | The text contains no removal, negation, or disruption of any kind — it is a pure body (verified). |
| Material Utility | 68 | A Level 3 EARTH Machine Tuner that summons itself for free is clean, generic Synchro material and still a usable Level 3 Tuner even with its effect negated (verified). |
| Resilience & Flexibility | 36 | It is live only while in hand and only after a Synchro Summon has resolved, so drawing it late or failing to Synchro Summon leaves it dead, and it has no multi-zone or multi-turn presence (inferred). |
| Deck-Building Efficiency | 45 | Evidence shows a single copy in all 21 decks at 1 average, so slot cost is minimal, but 'cannot be Normal Summoned or Set' makes it a mild brick when the Synchro line is not available (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 49, Deck ≈ 43, Meta = provisional. Modifiers: Conditional hand brick (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free Special Summon from hand with no cost once a Synchro Summon has resolved
- Clean, generic Level 3 EARTH Machine Tuner usable as Synchro material
- No archetype restriction or lock, so it fits many Synchro decks
- Minimal deckbuilding cost: a single main-deck copy in every observed build
- Legal in TCG, OCG and Master Duel
Weaknesses
- Cannot be Normal Summoned or Set, so it is a dead card when no Synchro Summon is possible
- Only summons AFTER you already Synchro Summoned, making it a follow-up/win-more piece rather than a starter
- Provides no card advantage, removal, negation or disruption
- Not searchable within any archetype and has no archetypal home
- Single copy in all 21 decks and zero combo appearances suggest marginal impact
Counters / choke points
- Negating or preventing the initial Synchro Summon denies its trigger entirely
- Hand disruption or forcing it out of hand removes it before it can summon itself
- Special Summon lockouts and graveyard-only interaction lines leave it stranded in hand
Best use
Follow-up Level 3 Tuner extender for a second Synchro Summon. Decks: Arcana Force, Infernoble Knight, Rose Dragon, Resonator, Majestic, Archfiend. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand.'; Level 3 EARTH Machine Tuner, 1000 ATK / 600 DEF, no archetype; Legal in TCG, OCG and Master Duel
- Observed: 21 decks run it, all main deck, always exactly 1 copy (avg 1, max 1); Spread across 7 distinct archetypes, led by Arcana Force (8 decks, 38.1%); 0 combo appearances and 0 guide mentions
- Inferred: It functions as a follow-up extender providing a clean Level 3 Tuner body for an additional Synchro Summon; It is not a starter because it requires a Synchro Summon to already have resolved; Absence of an archetype makes it generic across Synchro-oriented decks
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no power index or starter-count data when present






